![]() ![]() Instead of more oversight or a big influx of new resources backed by the trillion dollar tech giant, Redfall’s development apparently went on just as troubled as it had prior to the acquisition. According to Bloomberg, Microsoft was barely involved in the game’s development outside of making the decision to cancel a PlayStation 5 version of the game after purchasing Bethesda in 2021. One of the questions on everyone’s mind was why Microsoft not only decided release Redfall, its first $US70 game, in its current state, rather than delay it again or cancel it, but why the company had been marketing it so much if it was clear internally that it wouldn’t meet fans’ growing expectations. “I’m upset with myself,” he said at the time. ![]() Microsoft Gaming CEO Phil Spencer appeared on the Kinda Funny Games’ Xbox podcast shortly after release to apologise for the state of the game and promise the company would learn from the debacle. Fans soon discovered the game was riddled with problems, however, from an empty-feeling world to vampire enemies that were occasionally bugged and boring to fight. ![]() ![]() The company had been promoting Redfall as the next big blockbuster exclusive for Xbox when it launched on May 2. The online vampire shooter was pitched as a live service game with microtransactions, but production was apparently understaffed and too directionless to deliver on that promise, while Microsoft remained almost completely hands-off. While Redfall’s rough launch and poor reviews scores caught many Xbox fans off-guard, Bloomberg now reports that developers at the studio behind it, Arkane Austin, were aware of the issues for years. ![]()
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